I received a digital copy of Aqua Kitty UDX for The Nintendo Switch to write an honest review. Aqua Kitty was originally published physically by Limited Run Games last year, but Aqua Kitty’s developer Tikipod, has stated that The Switch version might get a physical release only if there’s enough support for the game. If the support is there Tikipod will approach a publisher.
The story is pretty simple, but you and the rest of the cats have gotten over your fear of water, and have decided to venture into the ocean to find more milk after an mysterious shortage. You and the rest of Catkind must drill into the ocean bed to find more milk, but mechanical fish have other plans.
If you love 16-bit shoot em’ ups then you’ll feel right at home with Aqua Kitty UDX on The Switch. The game is actually pretty challenging, and will take some trial and error before you get the hang of things, but that’s part of the fun. It’s also important to strategize how you will complete each stage.
Thought each stage there will be a few different Power Ups after destroying certain enemies. I would suggest to use these Power Ups wisely, because they never expire during the current stage. On top of the Power Ups, you have your primary gun and secondary turbo fire cannon, but your secondary cannon needs time to recharge, so strategize when using it.
What’s great about Aqua Kitty is that there’s three modes that the game offers, Classic, Arcade, and Dreadnought. The good thing is that multiple modes add value to the game and offers their own unique gameplay and challenges.
This mode is your typical defender style shoot em’ up where the goal is to defend your fellow kitties from being abducted from killer mechanical fish. I’m actually surprised at how much fun I was having and I didn’t realize how much time had passed. Classic mode has 25 stages with a bonus “Infinite Espresso” stage that goes on forever. The Infinite Espresso stage is good practice, because the stages get harder and harder as the game progresses. This mode gets unlocked after beating the first Boss in Classic Mode (Level 4). That being said, you’re going to die a lot, so have that strategy ready.
This Mode is very similar to Classic mode, but adds a Gradius-like upgrade shopping system that’s based around collecting green gems, which can be exchanged for upgrades. Basically, the Arcade mode is just an upgrade from Classic mode. I personally prefer this mode compared it to Classic mode.
In Dreadnought mode you and your fellow kitties go deep into Meowiana trench where you must destroy the enemy’s Dreadnought ship. The first goal is to break down the body and defenses, which are just a bunch of blocks protecting the core. Once you’ve completed that, the core will open up. Proceed with destroying the core to destroy the Dreadnought. PS, Don’t forget to save your fellow kitties before doing this. This was the most challenging mode to me, but don’t get discouraged and keep trying. The great things about hard games is that you get a greater sense of accomplishment once they are completed.
Two Player Co-Op:
Considering that Aqua Kitty UDX is a little challenging, it’s a good thing that they have a two player Co-Op option. All you need is a second controller and then you’re ready to go.
I love my achievements and I’m glad to report that you can collect achievements in Aqua Kitty UDX on The Switch. Some people think they’re meaningless, but I view them as a fun way to add an extra challenge to the game and I always say that they are like getting a high score.
Aqua Kitty is a fun and challenging shoot em’ up with a unique spin on the genre that deserves a try. I enjoyed this game more than I originally anticipated, so I give Aqua Kitty UDX four out of five glasses of milk. Lastly, I just want to mention that if this game was a given a physical release I would not have hesitated to buy it. That being said, if you want a physical release comment on this post and let the developer know.
A special thanks to AQUA KITTY DEVELOPMENT TEAM:
Dugan Jackson – Art/Design/Production.
Gabor – Code.
Electric Café – Audio.
David Hankin – Box art.